
We are acutely aware that this is a big issue for a lot of you. We’re working with folks like Amazon to get you more monetization options. We are actively building a library of plugins that will be hosted on our servers. There are a lot of moving parts, so plugins didn’t quite make it to the public release - and yes, I’m disappointed too.īut the good news is that plugins are coming very soon! We’re getting ready to seed this to beta testers this month. We’ve done a ton of plumbing work so that you’ll be able to integrate 3rd party services and functionality into your app, and do so painlessly from the comfort of the Corona Simulator. Second, there’s Project Gluon, a.k.a plugins. I recommend watching the whole show, but if you’re pressed for time, you can skip to roughly the 35:00 mark. If you watch this week’s CoronaGeek episode, you’ll be able to see 5,000 fish running at 60 fps! It may be hard to tell from the video, but this is what I showed to a lucky few at GDC. I’ll talk about that more later but I did want to give you a teaser. You are going to be blown away with what you can do. Here’s a glimpse at some of the exciting things that we’ll be making available:Īs I talked about last week, our bleeding-edge OpenGL-ES 2.0/shader-based graphics engine is in the works. We are going to make some amazing technologies available to all paying subscribers, but especially Pro.
Stencyl happy jump man pro#
We think Corona is the best platform in the universe, but the true measure is if we can make our latest innovations available to Pro subscribers. Today, we are ready for the next growth spurt of innovation. That’s why nothing beats Corona when it comes to its combination of power and speed of development. The same underlying architecture that powered all the original top apps (Angry Birds, Tap Tap Revenge, Diner Dash) was the inspiration for Corona - only we made it 10x faster and easier. Re-imagining Proįrom the beginning, Corona SDK has been about packaging up industry-standard technologies that big game studios use and making them available to you. Daily builds are also only available to paying subscribers. You can still build with those features on your own device, but you can’t publish apps to the store if they use those premium features. If you want to access certain specific features like in-app purchase and analytics, you’ll need to subscribe to a paid plan.
Stencyl happy jump man free#
Now, of course, not everything is free - we’ve got a business to run after all! That’s the difference between “fake free” and a true free option. There is no such restriction with Starter. A lot of other products have hidden fees or force some sort of watermark/splash screen. We are the only platform that lets developers do this. With Corona SDK Starter and the Starter tier of Corona Cloud, you can publish amazing, connected apps faster and more affordably (free!) than ever before.

We are announcing Corona SDK Starter – a completely FREE version of Corona that lets you publish to all the platforms we support without paying us a single cent. Indies are a key part of our community, so today, we are taking that vision a step further. Since then, Corona has been embraced by indies and your apps have hit the top of the charts.

We felt (and still do) that anyone could create the next great app with Corona. From very early on, we have focused on democratizing app development. Okay, so here’s where it gets really exciting. By the way, if you’re curious about Apple’s May 1 deadline on UDIDs, we’ve got you covered. All in all, there’s been an incredible amount of work to make cross-platform development as painless as possible. There’s tons more listed on the release notes. We also have a new build server that’s much more scalable. Lots of infrastructure and feature improvements like a rewritten async http network library, a re-architected widget library, remote push notifications on Android, iAds, to name a few. We’ve been fixing a lot of plumbing this time around. Note: Graphics 2.0 is now in public beta for all Corona SDK Pro and Enterprise subscribers.īefore I dive in, let me talk about the new public release we just made available for download.
